var CreateGroupService=function() {
CreateGroupService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
CreateGroupService.prototype={
CheckName:function(name,succeededCallback, failedCallback, userContext) {
return this._invoke(CreateGroupService.get_path(), 'CheckName',false,{name:name},succeededCallback,failedCallback,userContext); },
CheckBoardName:function(name,succeededCallback, failedCallback, userContext) {
return this._invoke(CreateGroupService.get_path(), 'CheckBoardName',false,{name:name},succeededCallback,failedCallback,userContext); },
CheckEnglishName:function(englishname,succeededCallback, failedCallback, userContext) {
return this._invoke(CreateGroupService.get_path(), 'CheckEnglishName',false,{englishname:englishname},succeededCallback,failedCallback,userContext); },
CheckBoardEnglishName:function(englishname,succeededCallback, failedCallback, userContext) {
return this._invoke(CreateGroupService.get_path(), 'CheckBoardEnglishName',false,{englishname:englishname},succeededCallback,failedCallback,userContext); },
CheckGameName:function(gamename,succeededCallback, failedCallback, userContext) {
return this._invoke(CreateGroupService.get_path(), 'CheckGameName',false,{gamename:gamename},succeededCallback,failedCallback,userContext); }}
CreateGroupService.registerClass('CreateGroupService',Sys.Net.WebServiceProxy);
CreateGroupService._staticInstance = new CreateGroupService();
CreateGroupService.set_path = function(value) { CreateGroupService._staticInstance._path = value; }
CreateGroupService.get_path = function() { return CreateGroupService._staticInstance._path; }
CreateGroupService.set_timeout = function(value) { CreateGroupService._staticInstance._timeout = value; }
CreateGroupService.get_timeout = function() { return CreateGroupService._staticInstance._timeout; }
CreateGroupService.set_defaultUserContext = function(value) { CreateGroupService._staticInstance._userContext = value; }
CreateGroupService.get_defaultUserContext = function() { return CreateGroupService._staticInstance._userContext; }
CreateGroupService.set_defaultSucceededCallback = function(value) { CreateGroupService._staticInstance._succeeded = value; }
CreateGroupService.get_defaultSucceededCallback = function() { return CreateGroupService._staticInstance._succeeded; }
CreateGroupService.set_defaultFailedCallback = function(value) { CreateGroupService._staticInstance._failed = value; }
CreateGroupService.get_defaultFailedCallback = function() { return CreateGroupService._staticInstance._failed; }
CreateGroupService.set_path("/WebService/CreateGroupService.asmx");
CreateGroupService.CheckName= function(name,onSuccess,onFailed,userContext) {CreateGroupService._staticInstance.CheckName(name,onSuccess,onFailed,userContext); }
CreateGroupService.CheckBoardName= function(name,onSuccess,onFailed,userContext) {CreateGroupService._staticInstance.CheckBoardName(name,onSuccess,onFailed,userContext); }
CreateGroupService.CheckEnglishName= function(englishname,onSuccess,onFailed,userContext) {CreateGroupService._staticInstance.CheckEnglishName(englishname,onSuccess,onFailed,userContext); }
CreateGroupService.CheckBoardEnglishName= function(englishname,onSuccess,onFailed,userContext) {CreateGroupService._staticInstance.CheckBoardEnglishName(englishname,onSuccess,onFailed,userContext); }
CreateGroupService.CheckGameName= function(gamename,onSuccess,onFailed,userContext) {CreateGroupService._staticInstance.CheckGameName(gamename,onSuccess,onFailed,userContext); }
